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How To Use Road Roller In Aut

          JoJo's Baroque Adventure, Function iii - Stardust Crusaders        

"The Globe's true power, equally its proper noun suggests, is to reign supreme over the entire world!"

~DIO

Overview

The World is a close-range power blazon of Stand like Star Platinum. Its power far exceeds nearly Stands and is equal to the previously mentioned Star Platinum. The Earth is the Stand up of the main antagonist of Stardust Crusaders, DIO. The World is capable of stopping fourth dimension itself for a limit of 5 seconds. The World is obtainable from an arrow with a 1.five% chance, making it i of the rarest Stands in-game. The Earth is called "The Universe" in-game, in club to avoid copyright problems.

Compared to its Alternate Universe counterpart, The World focuses on close range combat, having two barrages and a Stand Jump for extra mobility with some slight range capabilities with its pocketknife throw. The World's main ability - to terminate time - is a major advantage of The Globe every bit there are only a limited amount of stands that tin motion within stopped time.

However, Gold Experience Requiem can abolish out the Time Stop with its Return to Naught power. Furthermore, Route Roller is a heavily punishable attack when used incorrectly, allowing to put the user in a bad position if information technology misses.

Total Skill Points: 53 Points        

Skills

LMB - Punch: This short move with a short cooldown deals 8.9 damage at max destructive power and can exist combo up to 5 times, ultimately dealing 44.five harm if all hit.

E - Stand up Barrage: The World unleashes a powerful and fast barrage. (1.5 at max Destructive Power, 1.8 Hamon charged.)

R - Stand Barrage Finisher: The World releases a very powerful dial that is able to intermission through blocks and ragdoll your victims. (11, 17.seven at max Destructive Power.)

T - Throw Knives: The World throws a single knife in the direction of its user's cursor. At the final upgrade of this move, three knives are thrown. This move tin be blocked, only just 4 times earlier the block is broken (at Max Sturdiness.). This stuns enemies. (5.1, 8.ane at max Destructive Power, you tin can utilise it without TW out but information technology won't take the subversive power upgrades.)

K - Road Roller: TW's user jumps high into the sky, bringing a steamroller down with them, slamming information technology down where they were previously standing. This move used to deal close to seventy impairment. After the update on 1st July 2022, it at present deals 0-200% of the opponent's health depending on how health they have lost.This motility bypass block and ragdolls opponents (13 on impact, 0.5 during barrage phase, and the terminal hit depends on how much health the victim has lost.) [You tin can avoid this move fairly hands even if you only have nuance and non any mobility moves] also can't exist parried and breaks block. This movement tin can attack multiple players at in one case as long every bit they are under the steamroller.

Y - Kick Avalanche: The World throws a flurry of kicks along at his target which finishes with a strong boot that is very fast and powerful. This ability tin can be perfect blocked at the commencement, just if yous're tardily it will be a guaranteed avalanche. (one.v barrage at the kicks, 11 impairment at the last kick.)

X - Stand Spring: The World does a huge jump forward, assuasive y'all to climb buildings, besides every bit run away. Launches y'all twice equally far during Fourth dimension Stop.

Z - Time Skip: The World rapidly stops time and you teleport in the management of your cursor. It can be used to scale buildings at ease, due to its short cool down and you deceit use in TS.

H - Rage Mode: The user screams and enters a state in which their Stand emits a cerise effect. This gives a 20% damage heave to all moves and allows use of Time Stop. This besides allows you to take less damage.

J - The Globe (Rage Way): The user does a quick first-up blitheness and yells "Za Warudo! Toki Wo Tomare!" before stopping time for v seconds, allowing you lot to land attacks on your opponent while they cannot move. During Stopped Time, yous are unable to run and your Rage Bar rapidly gets consumed. Y'all and others with fourth dimension stop resistance tin can too spring higher during this fourth dimension. When attacking your opponent in stopped time, all projectiles stay in place until time resumes, and you can constantly punch and use knockback moves on your opponent without knocking them back. During this time your opponent cannot counter barrage, leaving yous a free barrage. Note that stands with the Fourth dimension Stop Resistance skill will exist able to temporarily fight dorsum, depending on how many times they have upgraded the resistance, and equally written above, they volition also become this jump boost, allowing them to exist able to jump high, and consequently avert your attacks in the time end, or achieve a height where you are unable to utilize your M1 attacks)

New Model

Skill Tree

Constant Rage: Increases the corporeality of fourth dimension Rage Mode lasts for.

  • Constant Rage I: 1 Point
  • Abiding Rage Ii: one Indicate
  • Constant Rage Iii: 2 Points

Throw Knife: Lowers the cooldown of knife throw.

  • Throw Knife I: 1 point
  • Triple the Knives: 4 points, throw 2 more knives, making 3 knives in total

Fourth dimension Finish Resistance: 3 points, allows you to move in other people's stopped time for 3 seconds

Fourth dimension Stop Mastery: Increases how long The Globe can stop time for.

  • Time Terminate Mastery I: two points
  • Time Terminate Mastery Two: 2 points
  • Fourth dimension Terminate Mastery III: 2 points

Acrimony Issues: Rage meter fills upwards faster.

  • Anger Issues I: 1 point
  • Anger Bug II: i point
  • Anger Bug Iii: 2 betoken

Subversive Power: Increases stand up damage.

  • Destructive Ability I: one point
  • Destructive Ability II: one point
  • Subversive Power III: 2 points
  • Subversive Power Four: ii points
  • Destructive Power V: 2 points

Stand up Jump Upgrade: Increases how high you can stand up jump.

  • Stand up Jump Upgrade I: 2 points
  • Stand Leap Upgrade Ii: two points
  • Stand Jump Upgrade III: 3 points

Tips, Combos and Glitches

Combos

Specless Combos

  • H + Z + G + Eastward + Y
  • H + Z + T + M1 + when TS is almost over, East (hold)
  • M1 (3) + T + Y + G + R

Vampirism Combos

  • M1 (x3) + Y + E + T + 5 + dash backwards + K + U
  • M1 (x3) + Five + dash backwards + U + C + run to opponent + G + Y
  • C + K (Space Ripper Stingy Eyes) + G (Road Roller)

Boxing Combos

  • T + Z (towards player) + Thou + T + C
  • T + Y + Yard + R + Due east + M1 (3x)

Pluck Combos

  • H + Y + Z + T + M1 (x4) + T + M1 (x4) + Pierce Strike + Triple Pierce Strike + Dash + Thousand. Possible a one-shot combo.
  • Triple Pierce Strike + Pierce Strike + Y + Thrust + T (towards thespian)
  • (Enable Rage) T + Y + Timestop + M1 X3 + Triple Pierce Strike + M1 X3 + Pierce Strike + M1 X3 + T + Due east + Nuance + G

Tips and Glitches

  • You tin can de-summon your stand while kick barraging to cancel it, letting yous use moves like jawbreaker, blood drain, etc. This is not recommended for combo'ing, since if you practice this you're left open to a barrage. Instead, you should utilize a combo finisher. Notation that this trick is merely not worth using if your enemy tends to avalanche back against a kick avalanche.
  • The best speciality for The Globe is Vamp-Battle for good combos and big health and huge regains. The World can also benefit from Spin, making strong TS combos and added range along with the knives.
  • The easiest combo for Vampirism and The Earth is the Vaporization Freeze and Route Roller. It's unpunishable, and does skillful impairment
  • Later the buff, it is possible to connect East + Y without getting perfect blocked.
  • If you pause block, you can become a road roller off of it, and there is no penalisation.
  • You lot can cancel Kicking Barrage by disabling your stand or aiming away from your opponent on the last striking.
  • Road Roller is usually used during time stop, only y'all tin use information technology to gain rage easily.
  • Many people use triple barrages with Hamon and this stand with Due east+Y+B
  • Knives are a bit glitchy during Time Stop, so they may go through the person you are trying to kill.
  • Just C-Moon, Anubis, Gold Experience Requiem and Rex Crimson Requiem can fully counter road roller with their counters.
  • Road Roller can exist used during other stands time stops, and so you can use route roller to damage your opponent in their time stops and avert taking damage.
  • A common mistake people make is they think y'all can perfect block the terminal kicking of kicking barrage (same goes for SPTW and normal SP). Don't do that equally it is a truthful cake intermission. Instead try and utilise a counter if you have i or just tank it.
  • Practise not use fourth dimension-finish or Road Roller out of the blue. They are not easily punishable, but are difficult to land when randomly using and it is commonly a waste matter of the cooldowns.
  • Dashing Makes route roller come down faster

Trivia

  • The World has 2 oxygen tanks on its back because its user, DIO had been trapped under the sea inside a small coffin for 100 years.
  • The Globe's pattern may have been inspired by the large figure on the album cover of Holy Diver, also by Ronnie James Dio.
  • Coincidentally, the tarot card of The Globe was at one point referred to every bit "Time" in the Court de Gébelin deck.
  • The World got a model upgrade on June 9th, 2020. It is now gold and calorie-free grey.
  • On December 9th, The Globe's kick barrage got a new outcome and was made to exist more accurate to the anime.
  • On 1/29/21, The World has received an development, The World Over Heaven.
  • The World's center colour in the anime is really hazel, rather than cherry-red.
  • This is the first Stand in the Evolution of the Heaven'southward Programme.
  • This Stand was one of 6 Stands to get a R63 Skin from the Stand Skin update. The other 5 being King Crimson, Dirty Deeds Done Clay Cheap, The Mitt, Star Platinum, and The World (Alternate Universe)
  • Information technology'south the same type of stand as Star Platinum.
  • Road Roller has been fixed so players will not be able to exit of its range. Information technology is also harder to nuance back. It was besides made to featherbed block. It was inverse once more in Version 1.0 to have very little knockback, pregnant victims volition no longer be freed if hit at farther distances.
  • Using Vampire on The Earth used to slightly buff harm.
  • Like every other TS and TE stand up on mobile, The Globe'due south time skip can only go forward of where the user is facing.

Gallery

Stands and Specialities
Stands
Arrow Stands Whitesnake • Star Platinum • The Globe • Anubis • Red Hot Chili Pepper • Crazy Diamond • Killer Queen • Gold Experience • King Cerise • Silver Chariot • Hermit Purple • The Hand • Purple Brume • Cream • Hierophant Green • Magician's Ruddy • White Anthology • Aerosmith • Six Pistols • Beach Male child • Mr. President • Sticky Fingers
Rib Cage Stands Scary Monsters • The Earth (Alternate Universe) • Dirty Deeds Washed Dirt Inexpensive • Tusk (Act 1)
Evolved Stands Gold Feel Requiem • King Crimson Requiem • Chariot Requiem • Killer Queen: Bites the Dust • Star Platinum: The Earth • Tusk (Act 2) • Tusk (Act three) • Tusk (Act 4) • D4C: Love Railroad train • C-Moon • Made in Heaven • The Earth Over Heaven
Specialities
Specs Battle • Sword-Style • Spin • Hamon • Vampirism

How To Use Road Roller In Aut,

Source: https://your-bizarre-adventure.fandom.com/wiki/The_World

Posted by: sancheznernat.blogspot.com

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